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Create/Edit an AnimatorController using a script

I would like to create and edit an Animator Controller using a script that executes while importing animations. For example: I add a new animation to my project and automatically add the new animation...

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Change AnimationClip settings during import

I have a group of animations that need to have the LoopTime set to True (Idle, Walk, Run). I would like to set this setting during import time using an AssetPostprocessor. I've already tried using...

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